Hey —
I don’t usually do research videos. I'm more of a "play the game, talk about how it felt" person. But after Requiem ended, I kept thinking: what now?
So I dug through Capcom's financial reports, insider leaks, and years of forum speculation. I made a video about it – about the remakes, RE10, the cancelled Revelations 3, the movie reboot. It's about ten minutes long. I tried to separate what's confirmed from what's rumoured, and I mostly succeeded.
But there was a lot that didn't fit in the video. So here's the newsletter version.
The thing I cut that I wish I hadn't
I had a whole section about Capcom's "near‑annual" release schedule and what it means for quality. The company has publicly stated that they want to release a major Resident Evil title every year. And so far, they've mostly done it: Village in 2021, RE4 Remake in 2023, Requiem in early 2026.
That's impressive. But it also makes me nervous. Dev cycles are getting shorter, and the gap between games used to be two or three years. There's a ceiling to how much polish you can pack into a twelve‑month window.
I cut that section because it felt too speculative. I don't have evidence that quality is slipping – Requiem was great. But I've been burned by franchises that turned into assembly lines before. And I think it's worth saying: I hope Capcom doesn't run this series into the ground just because it's profitable.
The Code: Veronica remake rumour that won't die
In the video, I mentioned that Dusk Golem – a well‑known industry insider – has repeatedly said that Code: Veronica is the next remake, not RE5. I stand by that. But I didn't explain why that makes sense.
Code: Veronica is the most "classic" Resident Evil that hasn't been remade yet. It's huge – multiple characters, returning locations, a story that bridges the old games and the new. It's also the least accessible. The original tank controls, the brutal difficulty, the confusing puzzles – it's a game that modern audiences have struggled to go back to.
A remake would fix that. And it would give Capcom a chance to test how a more ambitious, non‑linear Resident Evil performs before they commit to RE10's open‑world rumours. Code: Veronica is the perfect middle ground between the linear remakes (RE2, RE3, RE4) and whatever comes next.
I cut this section because I couldn't prove it – it's still speculation. But it's been in my head ever since I finished the script.
The RE5 and RE6 problem I didn't fully address
In the video, I said that Capcom is avoiding remaking RE5 and RE6 because they'd need to be completely rebuilt. And that's true. But there's another layer: those games are controversial. RE5 had the poorly handled African setting. RE6 was a bloated, over‑the‑action mess. Remaking them faithfully would replicate their problems. Changing them too much would alienate the fans who do like them.
Capcom is in a no‑win situation. So they're delaying. Remaking Code: Veronica and Zero buys them time. And honestly? I think that's the right call. Let the discourse cool down. Let the franchise settle into its horror roots again. Then, maybe in five years, revisit whether a RE5 remake is even necessary.
I didn't say this in the video because it would have taken five minutes to unpack. But it's the real reason those remakes aren't happening.
The Revelations 3 cancellation – what we lost
This one genuinely hurts. According to leaks, a third Revelations game was in development, starring Rebecca Chambers, for the Nintendo Switch. It was cancelled internally.
The Revelations series was never blockbuster material. But it understood something important: Resident Evil works in small spaces too. The cruise ship in Revelations 1. The prison in Revelations 2. These were contained, atmospheric, slower‑paced horror games. They didn't try to save the world. They just tried to survive the night.
Losing Revelations 3 means losing a whole lane of Resident Evil. The lane that doesn't need to be a remake or a mainline spectacle. The lane that can just be a weird, small, scary game about a fan‑favourite character.
I cut this from the video because I didn't have official confirmation – just leaks. But I think about it every time I play an indie horror game and wish Capcom would make something like that again.
The movie reboot – cautiously optimistic
I mentioned Zach Cregger's upcoming Resident Evil film in the video. He made Barbarian, which is one of the best horror films of the last decade. And he's said publicly that he wants to return to the series' survival horror roots.
That's exciting. But it's also a reminder that the last several RE films were terrible. I'm not getting my hopes up. But I am paying attention.
I didn't put this in the video, but here's my prediction: if the film is good, it'll be because Cregger ignored most of the game's lore and just made a tense, atmospheric horror movie about a mansion and some zombies. That's what Barbarian was – simple, effective, terrifying. He doesn't need to adapt every twist. He just needs to capture the feeling.
We'll see.
Where Resident Evil stands in 2026
The franchise is healthier than it's been in decades. Requiem sold over 7 million copies. The remakes are beloved. And the future – Code: Veronica, RE10, the film – has genuine potential.
But I'm also a little nervous. The annualised schedule. The cancelled projects. The open‑world rumours that could go either way. Capcom is walking a tightrope.
I hope they don't fall.
What's next
Next video is already in the works – another nostalgic deep dive that I haven't announced yet. And the Slender Man documentary is still coming, I promise. It's just... a lot.
If you have thoughts on where Resident Evil should go next, hit reply. I genuinely read these.
Thanks for reading. Thanks for being here.
– Respwnz
P.S. The Resident Evil future video is here: Video





